Arkham City is a bigger game, with more to see, more to do and more to explore. The challenge for this sequel has been to expand on it not just in terms of moving the action out from the original’s claustrophobic island setting to a larger, urban world, but in terms of building on the style and game mechanics of the original game. Batman: Arkham Asylum was unquestionably great. Most of all, it had an incredible atmosphere the sense of place and twisted personality that you find in a Bioshock, Silent Hill or Half-Life 2. Its mix of stealth, close-combat and puzzle solving was ingeniously thought out, and it had a superb, weird take on the Batman mythos that drew on the work of Miller, Dini, Loeb and Lee and Morrison and McKean without slavishly recreating any of it. Where other superhero games seemed content to take a hero and shove them in whatever genre – platformer, brawler, stealth action game – was the flavour of the month, Arkham Asylum was built up around the character. Such is the general love for Batman: Arkham Asylum, that there’s almost no need to say that it’s the best Batman game ever and one of the finest superhero games of all time. Platforms: PS3, Xbox (reviewed) and Wii U (re-reviewed) Introduction
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